This is something I wanted to talk about a for few weeks now and I'll explain what I mean by the title.
When I started learning how to program (and more specifically, a bit about game-making) I started looking at games in a completely different way, because I started looking at what actually happens, not what it feels like.
And that is what I'm going to talk about as well as give some examples,even if the experience some times might be a little different it doesn't necessarily make it worse, specially if you're not thinking about HOW the game was created :P
So let's get started