Monday, 22 May 2017
Dog Vlog - Goodbye German Sheppard mix puppy :)
I also know a lot about dogs if you need any tips :P
Friday, 12 May 2017
Payday 2: Tips and Tricks - 10 Tips on How to Git Gud!
Worked really hard on this one, hope it helps somebody :)
Sunday, 8 March 2015
Games I've made
Hey guys, I decided to create this post that will list all the work I've done in regards to games and whatever else might be applied to the subject :P
I shall update this regularly as changes are made, both games from the past and the future will be here eventually.
So let's get started!
I shall update this regularly as changes are made, both games from the past and the future will be here eventually.
So let's get started!
Sunday, 4 January 2015
To everyone reading this blog!
Hey everyone, since blogger makes it a bit harder to interact with people I decided to create a Facebook page for this blog :D
I shall be keeping the "big" articles here, and for more casual talk and whatnot there's facebook.
So if you ever had any questions about anything regarding computers, programming, making games, etc, then go on facebook and ask your question there! Via messages, comments, anything.
I feel like that would make it much more easy to manage, but don't let that stop you from commenting here if you want ;P
I shall be keeping the "big" articles here, and for more casual talk and whatnot there's facebook.
So if you ever had any questions about anything regarding computers, programming, making games, etc, then go on facebook and ask your question there! Via messages, comments, anything.
I feel like that would make it much more easy to manage, but don't let that stop you from commenting here if you want ;P
Wednesday, 29 October 2014
My new game prototype: Running dude!
Hey everyone!
This is the little experiment I've been working on, keep in mind that everything's still a placeholder :P
(If you don't know what a "placeholder" is, it's something that's used in a game or, anywhere, that's not meant to be there in the final product and is used to get a general desired effect until the final components are available, which also means they will most likely be changed)
The game is pretty simple actually, you jump with SPACE or X, and you also use those to give yourself a mid-air boost (you have to pick those up).
Use UP, RIGHT and DOWN to give a free boost (which all have a cooldown) in that direction.
Get the hamburger for an awesome speed boost :P
There currently is no goal to the game other than to go as far as you can, comment your highest scores! :)
And thanks to everyone who helped out ^^
You can play the game below:
This is the little experiment I've been working on, keep in mind that everything's still a placeholder :P
(If you don't know what a "placeholder" is, it's something that's used in a game or, anywhere, that's not meant to be there in the final product and is used to get a general desired effect until the final components are available, which also means they will most likely be changed)
The game is pretty simple actually, you jump with SPACE or X, and you also use those to give yourself a mid-air boost (you have to pick those up).
Use UP, RIGHT and DOWN to give a free boost (which all have a cooldown) in that direction.
Get the hamburger for an awesome speed boost :P

There currently is no goal to the game other than to go as far as you can, comment your highest scores! :)
And thanks to everyone who helped out ^^
You can play the game below:
Tuesday, 24 June 2014
Same world, different view
This is something I wanted to talk about a for few weeks now and I'll explain what I mean by the title.
When I started learning how to program (and more specifically, a bit about game-making) I started looking at games in a completely different way, because I started looking at what actually happens, not what it feels like.
And that is what I'm going to talk about as well as give some examples,even if the experience some times might be a little different it doesn't necessarily make it worse, specially if you're not thinking about HOW the game was created :P
So let's get started
Saturday, 14 June 2014
Where to start Programming/Game making?
This is a question that quite a few people have asked me already, and since I talked more about "why" than "how" to program I feel it is the right time to do this post. Also, since you'll probably need to know how to program before you make a game, I'll talk about it first.
Before I begin though, I just want to say a few things about it.
First, each person has a different learning method, I will mention a few but feel free to explore on your own whatever fits best for you.
And second, someone once said that the only way for anyone to learn anything is if the person wants to. Even the best masters in the whole world can't teach you 1 single thing if you do not want to.
So let's get started shall we?
Before I begin though, I just want to say a few things about it.
First, each person has a different learning method, I will mention a few but feel free to explore on your own whatever fits best for you.
And second, someone once said that the only way for anyone to learn anything is if the person wants to. Even the best masters in the whole world can't teach you 1 single thing if you do not want to.
So let's get started shall we?
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